this list is primarily drawn from classes that i teach at the School of the Art Institute of Chicago where i have developed the New Media curriculum in the department of Film, Video & New Media. the list includes works that i + others have taught, played, researched, written on, developed, screened + exhibited as well those that have been developed by my students, colleagues, peers, fellow artists + myself. as such, this resource is subjectively crafted from my own experiences but hopefully objectively useful as a contribution to the field of Art Game Studies + Media Art Histories.
the resource will be used in my upcoming course Art Game Studies, a new Media Art Histories course being offered by the Art History, Theory & Criticism department + Film, Video & New Media. this course is both an overview of Art Games as well as introduction to the theories + discourses of Game Studies. the research for this resource also comes from + contributes to my ongoing work in this field, such as my essay, Running and Gunning in the Gallery: Art Mods, Art Institutions and the Artists that Destroy Them, which will appear in From Diversion to Subversion: Games, Play, and Twentieth-Century Art, edited by David Getsy, to be published by Penn State Press.
i am offering this resource freely + openly to anyOne who wants to contribute to or comment on these histories. i will be revising the version that i use in my classes based on your contributions + comments. i hope that artists, academics, researchers + theorists of Art Mods, Art Games, Artware + New Media Art (1) in general find this resource engaging + useful as an open + collaborative/community-based resource that we can develop together, to help document these emerging theorypractices. (2)
jonCates CHICAGO.US 2010.01.20
1. a note on taxonomies + my approach: in my thinking/feeling on the subject, Art Games are a subset of Artware (or Software Art) which itself is a subset of New Media Art. i will use the term New Media Art, as it is used in the field by authors such Michael Rush in his New Media in Late 20th-Century Art from 1999 or Mark Tribe + Reena Jana in their collaborative book simply entitled New Media Art. i am also using the phrase "New Media Art" as we use it in the Film, Video & New Media Department. When we use the phrase New Media we refer to time, screen + code based Digital Art that is connected to the histories + theorypractices of Media Art, i.e. Film Art + Video Art. we are primarily concerned with experimental Media Art + we see New Media Art in relation to all other forms of experimental Media Art such as Film, Video, Animation, Installation, Art Games, Machinima, Realtime Audio Video, Web Art, Software Art + Free & Open Source Software. i also take this perspective from two of my own professors, Lev Manovich + Sean Cubitt. For Cubitt + Manovich Video Art and New Media Art are (respectively) both hybrid categories of creative cultural work, meshworks of interconnections that are socially situated technological forms. i am similarly motivated to understand Art Games in this manner.
2. a note on the contents of the Art Game Studies resource: this resource is not intended to be comprehensive but rather as i described above, collaborative + open. not all works in this list can be included in any given syllabus, courseware, research project, published essay, book, etc. still, i believe it is very important to openly compile + discuss such lists in order to respect + encourage multiple parallel Media Art Histories to develop. in this initial version i have not included many commercial mainstream or mass market gaming products or services in terms of chronologies of hardware (i.e. particular consoles) or software (i.e. specific games). in the cases where i have included these they are primarily in place to document the development of a genre (such as the First Person Shooter) or a crossovers between markets (such as in the case of Electro Plankton by Toshio Iwaii).
Art Games: Mods Chris Reilly Spring 2010 FVNM 4270 001 Monday and Wednesday 6 PM - 9 PM Film, Video & New Media department The School of the Art Institute of Chicago
Art Games: Mods, Video Game Modification, explores the popular use of Video Game engines as environments for the production of New Media Art. Modifying games by building and changing in-game elements, environments and characters presents artists with the ability to create Art Games, Media Art works, performance tools and spaces, non-narrative storytelling techniques and render experimental architectures in 3D. Students will create and design new maps, levels and characters using current Video Games and their authoring/editing tools, and have opportunities to explore their created worlds through real-time performances, documentation and play.
This edition carries the two covers above and leads with the feature: "IN CONVERSATION: DARA BIRNBAUM AND CORY ARCANGEL" which is an interview/discussion between (Video) artist Dara Birnbaum and (New Media) artist Cory Arcangel. The cover images ARTFORUM chose are from Dara Birnbaum's 1978/1979 video "Technology Transformation: Wonder Woman" and Cory Arcangel's "Super Mario Clouds" project from 2002.
The pairing of Birnbaum and Arcangel creates a dynamic resonance for considering certain Media Art Historical connections, tensions and/or dislocations between the histories of experimental Media Art through Video Art and New Media Art. Birnbaum's Wonder Woman is well known and historically recognized Video Art, i.e. as included on the Video Data Bank's seminal anthology "Surveying the First Decade: Video Art and Alternative Media in the U.S." Similarly, Arcangel's Super Mario Clouds has been quickly cannonized into recent New Media Art Histories as an emblematic work, i.e. in Mark Tribe and Reena Jana's "Art in the Age of Digital Distribution".
It's refreshingly intriguing to read Birnbaum and Arcangel "in conversation" and perhaps encouraging to see Artforum taking up a position that criticalartware put forward when such positions were not as always already/often recognized in (to quote Birnbaum) "the frameworks of institutional art spaces" or even New Media Art discourses...
Following the now suspended accout takes you to a standard explaination of why the account may be suspended. The reasons incl "If you are sending large numbers of @reply messages that are not genuine replies, you may be considered spam."
Their project, called "i know, LOL" was an account by the same name which was based on the Twitter API + listened for ppl saying "LOL" + then automatically replied to those Twitter users, saying "i know, LOL!"
what interests me here is that these (automated) replies were "not genuine" from the perspective of Twitter + that this form of Twitter Art, LOL.ART, webArt, New Media Art, etc... can so easily be understood/interpreted as "spammy behavior."
* data-bending * Art Games * Machinima * realtime audio-video * software-as-art/art-as-software * Hacker/Cracker Art * Free & Open Source Software Culture * blogs, vlogs + RSS feeds as Art
courses that follow New Media 01 in the New Media path of FVNM incl:
my Graduate Seminar next semesternext semester (SPRING 2009) i am teaching a Graduate Seminar on the topic of experimental Media Art Histories as filtered through Chronophobia (both the book Chronophobia: On Time in the Art of the 1960's by Pamela M. Lee + the condition which is the fear of the duration or immensity of time). in particular we will compare these issues with their manifestations in New Media Art, particularly Art Games. to do this we will read from Game Studies + Game Theory the ways in which time plays out in games. time in games is often measured against the threat of one's own "imminent symbolic death" in the game. this will be the conceptual framework for our readings, screenings + discussions.
Second Life Sky Studiesyesterday i started a new project, Second Life Sky Studies. this is a web-based video/new media art project that looks @ the skyscapes of Second Life. this project is also part of my ongoing development of metamachinima, machinima about machinima. Second Life Sky Studies will also autobiographically accompany my new Second Life, w/my new account "Theoretical Magic" which i will occasionally be posting about here.
(Film, Video and New Media department at The School of The Art Institute of Chicago; New Media Art Histories; Art Games + Independent Gaming Cultures; Open Source, Artware + early Video Art; Computer Witchcraft + Majikal Media Art)