Infinite Mario AI (Long Level) - Robin Baumgarten (2009)
Infinite Mario AI (Long Level) - Robin Baumgarten (automagically playing Infinite Mario Bros game by Markus Persson as entered in the Mario AI Competition by Sergey Karakovskiy and Julian Togelius) (2009)
"The moment when our artist has regressed to the point of infinity and... is both the observer and the observed" "Could you explain 'infinite regression' for us?" - Bill Bonds
"Roll the film.
I came prepared to do just that.
Now, here's a painting of a landscape. Now, the artist who painted that picture says ''Something is missing. What is it?'
'It is I myself who was part of the landscape I painted.'
So he mentally takes a step backward, or regresses, and paints a picture of the artist painting a picture ofthe landscape.
But still something is missing. That is still his real self painting the second picture.
So he regresses further, and paints a third.
A picture ofthe artist painting a picture of the artist painting a picture ofthe landscape.
And because something is still missing, he paints a fourth and a fifth until he paints a picture ofthe artist painting a picture ofthe artist painting a picture of the artist painting a picture of the artist painting a landscape." - Dr. Otto Hasselin
"So infinite regression, then, is..." - Bill Bonds
"The moment when our artist has regressed to the point of infinity and is part of the landscape he painted, and is both the observer and the observed." - Dr. Otto Hasselin
Second Life Sky Studiesyesterday i started a new project, Second Life Sky Studies. this is a web-based video/new media art project that looks @ the skyscapes of Second Life. this project is also part of my ongoing development of metamachinima, machinima about machinima. Second Life Sky Studies will also autobiographically accompany my new Second Life, w/my new account "Theoretical Magic" which i will occasionally be posting about here.
(Film, Video and New Media department at The School of The Art Institute of Chicago; New Media Art Histories; Art Games + Independent Gaming Cultures; Open Source, Artware + early Video Art; Computer Witchcraft + Majikal Media Art)