jonCates
Wednesday, June 09, 2010
  Creepy Watson - tdous (2008)


Creepy Watson - tdous (2008)

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Thursday, October 15, 2009
  Third - AnnaMayaHouse (2007)

Third from AnnaMayaHouse on Vimeo.



Third - AnnaMayaHouse (2007)

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Thursday, November 13, 2008
  GAIN ON - RECORDING PRODUCTIONS

"Gain On"
Uploaded by recordingproductions


GAIN ON - RECORDING PRODUCTIONS
http://www.recordingproductions.com/machinima/gainon.html


"GAIN ON" is an 8-bit machinima video short by RECORDING PRODUCTIONS. It is a small, music-driven adventure in which our hero continually attempts to transcend his environment. Arcade and NES games were played, captured, and processed to create this video at the Experimental Television Center in Owego, NY. Original score and final edit were completed at RECORDING PRODUCTIONS' New York studio." - RECORDING PRODUCTIONS

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Thursday, August 28, 2008
  This Spartan Life - Episode 1 with Guests Bob Stein and Peggy Ahwesh (2004)


This Spartan Life - Episode 1 with Guests Bob Stein and Peggy Ahwesh (2004) http://www.thisspartanlife.com/episodes.php?id=1

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Friday, August 15, 2008
  The 'Social Virtual' World's A Stage - Gary Hayes (2008)


The 'Social Virtual' World's A Stage - Gary Hayes (2008)
http://www.personalizemedia.com

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Wednesday, July 30, 2008
  Max Payne CHEATS ONLY / - JODI (2004)

Max Payne CHEATS ONLY / - JODI (2004)
http://maxpaynecheatsonly.jodi.org/
http://video.google.com/videoplay?docid=-1711659658369686402

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  gamestract - Morgan Higby-Flowers (2005)


gamestract - Morgan Higby-Flowers (2005)
http://video.google.com/videoplay?docid=5256949880739188293

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  gameboy_ultraF_uk - Baily & Corby (2001 - 2002)
gameboy_ultraF_uk - Baily & Corby (2001 - 2002)
http://www.reconnoitre.net/gb_ultraf_uk/gb.html

"The work consists of a Free Software GameBoy emulator whose rendering system has been (pathologically) rewritten to degenerate over time. Game entities mutate into background and interface elements, or appear as fragments of the games binary code. Text begins to emerge as a jumble of characters, sprites and binary data. Scanline bytes are miscopied, transformed and duplicated. Memory is blitted into sections of the screen, as the inside of the game seeps to the outside. Variations in the rendering behaviour are triggered by user interactions implicit in the game play and are manipulated by a Cellular Automata 'metabolism' giving rise to inter-related rendering symptoms. The emulator displays an unpredictable agency that injects a subjectifying process into the rendering of the software instructions it executes.

Code as readymade/open source as network

As software, the emulator is provided as open source code available for others to extend; the binary, source and documentation can be considered as component parts of the work. Thanks to Gilgamesh and Laguna for releasing their Free Software 'gnuboy' from which this modification is derived. Rather than a project that has been written from scratch, the code in this sense may be considered a 'readymade' into which an artistic intervention has been made. The recast code exists as a dysfunctional branch of the gnuboy emulator's project tree and in this sense may be considered as arising from the activity of a network of authors.The interventions in the code have been documented and commented, allowing for others to add their own attitudinal elements and rendering ailments.

Domains of the image-the generative image

From post-structuralism we have known for a long time that the image is not a self contained entity, with a fixed meaning, but rather a network of tendencies (a text), that is fluid, whose meaning derives from its context. Our concern lies with the overlap of language (image codes in the semiotic sense) with the possibilities offered by written code (software).

The project is proposed as a special class of image, able to integrate unexpected metaphors, image codes, interactivity, multiple (and sometimes unknowing) authors and software processes, and may be described as a semi-autonomous instrument or generative image, productive of all manner unexpected conjunctions, movements and image outputs."

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  Super Mario Movie - Cory Arcangel + Paper Rad (2005)

Super Mario Movie - Cory Arcangel + Paper Rad (2005)
http://www.beigerecords.com/cory/Things_I_Made_in_2005/super_mario_movie.html

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  Sunrise Over Baghdad (study 3) - Benton-C Bainbridge + Bobby Previte (2008)


Sunrise Over Baghdad (study 3) - Benton-C Bainbridge + Bobby Previte (2008)

"Sunrise Over Baghdad
by Benton-C Bainbridge and Bobby Previte
4:31, Stereo, NTSC Color, 2008

music: Bobby Previte
video: Benton-C Bainbridge
"The Gamer": Kimberley Drummond
© 2008 Bainbridge/Previte

Sunrise Over Baghdad is a brutal and wry take on life during wartime. As our royal families play war games with human playing-pieces, we sit at home twitching our trigger fingers.

Sunrise Over Baghdad is from Dialed In, a suite of audiovisual compositions that Previte and Bainbridge perform in concert, triggering a/v samples with drum pads, game controllers and computers. Dialed In, the DVD, will be released in 2008."

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  avatar nude sex second life performance - Alan Sondheim (2007)


avatar nude sex second life performance - Alan Sondheim (2007)

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Friday, July 25, 2008
  Second Life Sky Studies
yesterday i started a new project, Second Life Sky Studies. this is a web-based video/new media art project that looks @ the skyscapes of Second Life. this project is also part of my ongoing development of metamachinima, machinima about machinima. Second Life Sky Studies will also autobiographically accompany my new Second Life, w/my new account "Theoretical Magic" which i will occasionally be posting about here.

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(Film, Video and New Media department at The School of The Art Institute of Chicago; New Media Art Histories; Art Games + Independent Gaming Cultures; Open Source, Artware + early Video Art; Computer Witchcraft + Majikal Media Art)

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Location: chicago, Illinois, United States
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