also, in this game health is a measurement of a madness to sanity ratio while madness is also a form of enlightenment in the Lovecraftian Cthulhu Mythos. in the video above there is a moment when this concept is annotated/explained:
"The face shows how mad the player has been driven."
i love this concept. b/c madness is enlightenment in the Lovecraftian Cthulhu Mythos + the complete abject destruction of the world is an inevietability, i am wondering about the waze in which success or winning is constructed in this game... i will have to download, startup windoze + play thru it... */
(Film, Video and New Media department at The School of The Art Institute of Chicago; New Media Art Histories; Art Games + Independent Gaming Cultures; Open Source, Artware + early Video Art; Computer Witchcraft + Majikal Media Art)